Looking for ways to spice up the night? Checkout this list of games!
For the best results match up teams that have similar still levels lo prevent VERY quick games.
Best played with teams of 2 or more.
A standard, quick competition of first to 21 points. Typically the game is over once a player reaches 21 or more points. However, players can decide if the game can only end at exactly 21 points. In that case, any throws that result in more than 21 total points don't count.
Decide which team goes first (usually the ugliest or those with the shortest beards) then take turns throwing axes with the opposing team. Each team alternates throwing while alternating which team member throws.
Scoring is simple. After all axes have been thrown, add up your score and compare it to your opponents. Equal points cancel each other out so that only 1 team may score per round. For example, if you scored 5 points and your opponent scored 3, you will add 2 points to your overall score and your team will throw first in the next round. If you scored 6 points and your opponent scored 6 as well, there will be no points awardel and whoever threw first in the last round will throw first again. A game is won when a team reaches 21 points with a lead of 2 or more points. The first team to win 2 games wins the match. Watch it here
Best of 10 throws, highest number of points wins. Each player takes 5 throws at a time then switches targets with his opponent if throwing at different targets. In the event of a tie after 10 throws, players enter sudden death and the first player to score lower loses.
Around the World is designed to test a players skills aiming at the entire target not just the bullseye. The goal is to hit each point region in succession starting from the left side of the board and working your way across. 1,2,3,4,B,4,3,2,1,Killshot. You can not progress to the next portion of the target until you hit your current one, no skipping ahead and coming back!
Humans vs Zombies is an axe throwing game that involves scoring using a difference in points between throws. The Zombies are constantly chasing the humans to try and take away their points and the Humans are trying to outrun the Zombies. It is a race to +15 or -15 points depending on which team you belong to. If the Humans land a 4 and the Zombies land a 6 the total score sits at -2. The first team to reach their goal is victorious! Watch it here
Landmines can be played 1 on 1 or in teams. The first team to pass 50 points wins. However, there are "landmines" every 10 points, and if you hit a landmine, your team's score goes down 10 points. So, if you have 17 points and hit a "3" to put your score at 20, you would then go back down to 10.
Players from competing teams throw head to head. The lower cumulative score total receives a letter. The first team to have HORSE spelled out loses. Ties result in 1 additional overtime throw. If the score is still tied after overtime, no letters are awarded and the next 2 throwers step up.
Variant 1, Closer to Horse - The second thrower needs to match the point value of the first thrower, rather than beat it. If the second thrower fails to match the point value of the first thrower, they get a letter. If they succeed in matching it then no letters are awarded and it becomes the second thrower's turn to throw first.
Variant 2, Closest to Horse - The first thrower must call the point value they are aiming at tor even more spechic spatially, if they'd like Lex. 3 on the left hall of the target. If they hit what they called, their opponent must stick the same throw, or else they get a letter. It their opponent sticks the throw then no letters are awarded, and the lead throw switches teams.'